A Few Ways Virtual Reality Can Improve Learning
We’ve now got to think about connecting with people more so than efficiency, computing power, and just connecting devices. There’s an incredible physicality to this. It’s not just viewing something or like watching a video on a rectangle on the wall or even on a handheld phone.
You know in your head that you can walk anywhere in your room, but your body is telling you, no you can’t. Your knees start to buckle, you start to shake, because it’s such a physical experience. It’s the sort of experience around ocean acidification.
You can read about it, you can talk about it with others, you can project. But having the opportunity to walk the shore and see the impact on the environment of what’s happening today. This is I think an example that is, kind of very clear, that could suggest areas of how we might use these type of experience in education.
It’s already boring enough in so many cases, you know and we’re going to have to move on from that and we can’t just say, oh the virtual world is over here or something else, we’re just going to deal with the real world because our students are going to be growing up in a world where they’re going to say I need the skills, I need the knowledge to be able to navigate both the real world and the virtual environment.
It’s already affecting the movie industry. People are sitting around and going how are we going to create movies in this environment because you can’t use the standard techniques.
To really create new learning experiences. There are consumer devices coming out on the market very soon which means that they will be available, affordable and lots of us can play with them on the college campus in various different settings in the classroom, outside of classroom.
Now with virtual reality we can start thinking about bringing students to the virtual campfire. Having a story, having a conversation that can transcend the classroom, the campus, connect us globally. – We can’t be doing PowerPoint presentations for them.
The standard techniques, the director, the cinematographer, everyone guided you through the experience, and all of a sudden you’re going to have control over that experience and there’s going to have to be a new language of film, a new language for how, you know, sort of shaping the viewer experience on this.
You know there’s been different ways of dropping you into almost like scenes, but then taking you to the other scene. So you don’t aimlessly walk around the refugee camp because you won’t do VR as a traditional film.
You’ll have to come up with something completely different. And I think as this begins to come into higher education, and really it’s coming right now, and particularly next year as consumer devices come out, we are going to have to think very carefully about what kind of, you know, what kind of media do we do, do we produce, what kind of media do we have our students watch, you know, how do you use this media.